ARCHIVE FOR July, 2007

Fresh Dialogue Seven: Making Magazines

Thursday, July 19th, 2007
Author of this post: Katherine Feo | About Blog Authors »

freshd7_makingmgzines.jpg

Every year, the New York Chapter of the AIGA stages a podium discussion of emerging designers as part of their Fresh Dialogue/New Voices in Graphic Design series; each event is subsequently recorded in a publication put out by Princeton Architectural Press. It’s a handy little paperback with big print, a running side margin documenting incidents of audience participation (sometimes laughter, sometimes applause), and down-to-earth dialogue between the moderator and speakers. Fresh Dialogue Seven: Making Magazines, the most recent offering, covers the June 7, 2006 conversation between maverick magazine editors Lisa Farjam of Bidoun, David Haskell of Topic, Tod Lippy of Esopus, and moderator James Truman. In the book, each editor/publisher offers their own fantastic, truncated genesis story, and then answers questions from Truman and the audience that have, in written form, none of the meandering hopelessness that so often induces despondency in live audiences. (more…)

Linotype’s Helvetica Now Poster Contest

Wednesday, July 18th, 2007
Author of this post: Anjula Duggal | About Blog Authors »

In honor of the 50th anniversary of the Helvetica typeface, Linotype is currently inviting designers worldwide to take part in the Helvetica NOW poster contest. Participants are invited to design a poster that will investigate the role of type in modern day life, and the way that typography – and Helvetica – affect our perception of the environment.

The winners will be selected by popular vote with the voting being carried out online at www.linotype.com/helveticaNOW starting in mid-October 2007. The winners will be announced in the January 2008 issue of the LinoLetter.

DETAILS

“Visual QuickProject Guide: Creating a Web Site in Dreamweaver CS3,” by Nolan Hester

Tuesday, July 17th, 2007
Author of this post: Tara MacKay | About Blog Authors »

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Most self-taught designers are pretty familiar with the Visual QuickStart series from Peachpit Press: Practical, clearly written guides to the myriad features of the software app or scripting language of your choice. New to the Peachpit family are Visual QuickProject Guides, boiling things down to a single project that covers just the need-to-know info. (more…)

Treat your email more like Photoshop

Monday, July 16th, 2007
Author of this post: Colleen Wainwright | About Blog Authors »

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One thing that can take you from overwhelmed newbie wandering in the forest to seasoned design traveler is learning to automate (and eventually, delegate) as many tasks as you can. The less you’re bogged down in detail, the more time you’ll have for the big thinking that precedes big earning.

You’re probably well on your way to speeding things up in your favorite design programs; tell me you can’t execute something in Photoshop ten times faster than you could when you first sat down with the Lasso Tool. Try applying a few of these tricks to your communications, and see if you don’t free up some valuable time for cooler stuff, like making art…or money! (more…)

Part Two: Deliverables for Interactive Development, Defined

Monday, July 16th, 2007
Author of this post: Kim Coles | About Blog Authors »

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In my last post, I detailed the first four essential elements of the design process for interactive projects. Below, the second installment…

Non-Functional Comps
One of the most exciting aspects of building a website for a client is delivering initial comps. Non-functional comps are Photoshop options for the proposed page designs based on established written concept direction and thumbnails. When they’re first presented, the hope is that the comps match the client’s expectations, given the amount of time spent on the front end of the project understanding their business, needs and target audience. The purpose of the comp at this stage is to provide our clients with a visual representation of how the site will look before we ever start coding or programming. The interactive art director is responsible for coming up with several competing designs for each of the comps. (more…)

Linotype FontExplorer X

Monday, July 16th, 2007
Author of this post: Tara MacKay | About Blog Authors »


FontExplorer X features an iTunes-esque interface that makes your fonts easy to manage.

The folks at Linotype have a long history of providing graphic designers with quality fonts, as well as some nifty font tools via their website linotype.com. The typical designer, upon buying a font from Linotype, would install it on his or her system, then open Photoshop (or Illustrator, or InDesign…) and spend an eternity searching for it in the font list.

More savvy designers save a little time and use a font management utility to organize fonts and turn little-used fonts “off.” Assorted pricey font management applications are out there, but now Linotype offers a free option called FontExplorer X that is surprisingly full-featured and familiar. (more…)

Part One: Deliverables for Interactive Development, Defined

Friday, July 13th, 2007
Author of this post: Kim Coles | About Blog Authors »

deliverables_storyboard.jpg

As design teams become more multidisciplinary in composition, it becomes important to understand the nature of the early phases of design, and develop successful strategies for directing productivity towards strategic design goals. During this phase, the interactive art director develops multiple, audience-specific interfaces and navigation schemes for the Web site. These prototypes typically consist of non-interactive mockups, interactive mockups, and storyboarded animation. The goal is to agree on a basic design of the site, including general look and feel, colors, images, logos, layout, and navigation. When time and budget allow, the interactive art director will test chosen designs with actual members of target audiences to determine their usability and effectiveness. Over the next two posts I’ll detail the deliverables that are essential for the successful design of an interactive site. (more…)

Creativity + Commerce Competition

Friday, July 13th, 2007
Author of this post: Anjula Duggal | About Blog Authors »

Creativity + Commerce, PRINT’s business graphics review, is the newest and fastest-growing of PRINT’s design competitions. This competition brings together a full range of work done for corporate clients around the world, from print ads, corporate identities, and flyers to animated short films, websites, interactive games—and much more.

The work selected in PRINT’s Creativity + Commerce competition will be featured in the September/October 2008 issue of PRINT.

DEADLINE: 11/1/07

DETAILS

What the iPhone teaches us about design

Friday, July 13th, 2007
Author of this post: Tara MacKay | About Blog Authors »

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I did something crazy and picked up an iPhone this week. I’m not going to review it, as reviews are everywhere online right now, but I do want to point out some things that we can all learn from its design. None of these things are new or stray from the fundamental principles we know and love, but the fact that they are reinforced in such a popular, people-pleasing device should give us more confidence to use them in our own designs. (more…)

Reduce, Reuse and Recycle Your Communication

Thursday, July 12th, 2007
Author of this post: Colleen Wainwright | About Blog Authors »

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A certain amount of communicating with clients, vendors, and associates has to be handled fresh each time it happens. But a surprising amount can be repurposed and tweaked a bit to apply more exactly to the situation at hand.

Those pesky inquiries you get again and again (or will get—trust me) are great to have a boilerplate ready for. If you spend time creating one really masterful email, then you’ll save time by sending virtually the same thing out again and again. Consider developing a boilerplate for the following: (more…)

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Self-Help Art
July 9th, 2008
Inspiration Art