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	<title>Comments on: Are You A Good Designer?</title>
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	<pubDate>Wed, 07 Jan 2009 08:33:45 +0000</pubDate>
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		<title>By: ITIL Training</title>
		<link>http://www.NotesOnDesign.net/inspiration/design/are-you-a-good-designer/#comment-175881</link>
		<dc:creator>ITIL Training</dc:creator>
		<pubDate>Thu, 20 Nov 2008 06:31:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.notesondesign.net/design/are-you-a-good-designer/#comment-175881</guid>
		<description>In layman's language we can say that craft making is a process, which could earn a crafts man enjoyment, job satisfaction as well as money. So if you are a good craftsman/designer, then plenty of opportunities could arise to make your business a success by making your products popular through a web site. 
Web design is a wholly unique thing unto itself. Various design attributes like the resolutions, color pallets, sizes, layouts, graphics, etc are entirely different between print media and web. So what we should look for when trying to find a good web designer? For the newbies in this arena, it could be a rather tricky proposition more than a simple job posting, though not as complex.</description>
		<content:encoded><![CDATA[<p>In layman&#8217;s language we can say that craft making is a process, which could earn a crafts man enjoyment, job satisfaction as well as money. So if you are a good craftsman/designer, then plenty of opportunities could arise to make your business a success by making your products popular through a web site.<br />
Web design is a wholly unique thing unto itself. Various design attributes like the resolutions, color pallets, sizes, layouts, graphics, etc are entirely different between print media and web. So what we should look for when trying to find a good web designer? For the newbies in this arena, it could be a rather tricky proposition more than a simple job posting, though not as complex.</p>
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		<title>By: Greg</title>
		<link>http://www.NotesOnDesign.net/inspiration/design/are-you-a-good-designer/#comment-175534</link>
		<dc:creator>Greg</dc:creator>
		<pubDate>Tue, 11 Nov 2008 10:28:02 +0000</pubDate>
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		<description>Very good info buddy.</description>
		<content:encoded><![CDATA[<p>Very good info buddy.</p>
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		<title>By: SEO Philadelphia</title>
		<link>http://www.NotesOnDesign.net/inspiration/design/are-you-a-good-designer/#comment-148651</link>
		<dc:creator>SEO Philadelphia</dc:creator>
		<pubDate>Wed, 30 Apr 2008 09:13:38 +0000</pubDate>
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		<description>Well, very interesting post.  In my perception, there are technical as well as non-technical (i.e. communication and personal) characteristics that one should have to be a good designer.

Technically, you need to be able to: Design and read blueprints, particularly for the projects that require a great change in the area's structure like wall removal, etc. Like wise logical thinking also plays a vital role as far as good design activities are concerned.
Besides that’s I think personal communication and zeal to learn the complex theories will certainly make a designer to ‘a good designer’.</description>
		<content:encoded><![CDATA[<p>Well, very interesting post.  In my perception, there are technical as well as non-technical (i.e. communication and personal) characteristics that one should have to be a good designer.</p>
<p>Technically, you need to be able to: Design and read blueprints, particularly for the projects that require a great change in the area&#8217;s structure like wall removal, etc. Like wise logical thinking also plays a vital role as far as good design activities are concerned.<br />
Besides that’s I think personal communication and zeal to learn the complex theories will certainly make a designer to ‘a good designer’.</p>
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		<title>By: David C. Baker</title>
		<link>http://www.NotesOnDesign.net/inspiration/design/are-you-a-good-designer/#comment-146861</link>
		<dc:creator>David C. Baker</dc:creator>
		<pubDate>Fri, 25 Apr 2008 11:58:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.notesondesign.net/design/are-you-a-good-designer/#comment-146861</guid>
		<description>I'm overstating it a bit, here, but essentially nobody is listening to designers on this front...except other designers. I believe that's because society as a whole doesn't believe in the relevancy of design, though sometimes they appreciate it. But more troubling to me than that is what I call the "selective ethics" of the design community. They seem to be more interested in social change outside their businesses than inside their businesses. It's easier for them to make villains of consumerism and commerce, all the while failing to be reasonably profitable (this is a business, after all), treating employees with respect by managing them actively, and so on. Designers can be more excited about the opportunity to apply their design skills to an entirely new industry than the opportunity to do truly effective work for an industry in which they already have significant expertise.

Until designers admit their marginalization, trace it properly to their own failings, and begin to treat this like a business, they will not have the audience they covet.</description>
		<content:encoded><![CDATA[<p>I&#8217;m overstating it a bit, here, but essentially nobody is listening to designers on this front&#8230;except other designers. I believe that&#8217;s because society as a whole doesn&#8217;t believe in the relevancy of design, though sometimes they appreciate it. But more troubling to me than that is what I call the &#8220;selective ethics&#8221; of the design community. They seem to be more interested in social change outside their businesses than inside their businesses. It&#8217;s easier for them to make villains of consumerism and commerce, all the while failing to be reasonably profitable (this is a business, after all), treating employees with respect by managing them actively, and so on. Designers can be more excited about the opportunity to apply their design skills to an entirely new industry than the opportunity to do truly effective work for an industry in which they already have significant expertise.</p>
<p>Until designers admit their marginalization, trace it properly to their own failings, and begin to treat this like a business, they will not have the audience they covet.</p>
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